on the medieval experience in the campaign mode as a co-op experience Like in the base game. Mount and Blade has always been a bit wonky, but that's part of its appeal, and the sequel shows a strong commitment to player-driven stories in a bustling sandbox world. How do I install mods from Nexus Mount and Blade Warband.
When I questioned them they gave me the exact same paragraph of dialogue about being loyal to their gang leader. I went into town to meet up with some criminal types in a back alley. When you win a battle by routing or killing the enemy, everyone in your rag-tag army stops and cheers as though they've just won a football match. There are a lot of amusing little moments. Fights are nonetheless quite haphazard, as you might expect from a rabble of bandits and hastily assembled militia fighters. Your units fight in gaggles that you can direct, to an extent, with commands. The flailing and disconnected leg movements make the fights look and feel desperate, but there's skill to it, and the wide array of weapons, shields, and armour create meaningful variation between troops. As the enemy swings at you, you adjust your body angle to make sure the blow misses or lands on your shield. You can move your body angle and feet as you swing to make sure you connect. Fighting requires careful cursor control because blows don't track or lock on to targets.